Western League: here’s your manor in the Uplands

My Milan group finally managed, two sessions ago, to get land and title, by the way of sheer guts and being possessed by a malignant weapon. I don’t really do session recaps but I’m willing to give it a try.

As it often happens in RPGs, it all started by doing dirty work for the High Chief Karl of the Upland Court. A tribe of headhunters riding terrorbugs (flying purple scarabs armed with claws dripping with psychoactive poison) was killing his villains and prized cows and he wanted the tribe wiped off the face of the earth. The whole setup (and more) is described by the adventure/sandbox/minisetting at the end of the Adventure Fantasy Game handbook. So, spoiler alert.

*  *  YO, I WROTE SPOILER ALERT * *

One day a small part of the group (Schroedinger the Fighter, Kalibek the Engineer and Winston Moretti the Warlock) decided to put an end to the headhunter problem: Chief Karl sent them eastward, beyond the Harga volcano, telling them to look around the area for heads on poles.  After exploring the area they found a hill riddled with tunnels. but while deciding how to act they were attacked by a cannibal hunting party going back to their den. The immediately blew into a horn to raise the alarm, and the small skirmish soon escalated to a slaughter as more headhunters and terrorbugs (often acting as flying mount for headhunters) joined the combat.

Winston, during the fight, killed a bug rider and managed to take control and ride the giant insect, but as he struggled to take control of the bug the tide of battle was pushing against the players, so they decided to fall back. While running away Schroedinger got bit by another bug, failed the save and, due to the psychoactive bug poison, terror paralyzed him. An airborne Winston arrived, dispatched the bug, lifted Schroedinger and flew away. Meanwhile Kalibek was safely running like the wind in the thick woods. Then Winston noticed the fighter was wielding Nautilus and the penny dropped.

afg-nautilus-copy

Yeah, this is the illustration for Nautilus. It will show up in the second print run of AFG.

Nautilus, the malevolent cephalopod spear, is known to throw itself at enemies it wants dead by draining mana from his wielder, only to reappear in his grasp a moment later. So Winston touched Nautilus felt his magical energy drained by the weapon, which propelled itself against a chasing enemy, killing him, only to reappear in his grasp a second later. Turning back and letting the frenzied spear feed on his mana to throw itself again and again against the few remaining savages, the tide of battle turned once again, this time with the PCs winning!

In the following melee Winston got bitten by another terrorbugbug and succumbed to its terrifying paralyzing poison. Everything seemed lost, but Nautilus possessed him! Winston became frenzied, killed the remaining enemies and then blew the cannibals signaling horn again, hoping to summon more victims. Ten more came out with bows and spears, followed by a dozen kids with daggers and stones, wanting blood. Incapable or unwilling to outrun the savages the party stood their ground and killed all of them.

Winston then, and it’s uncertain whether the possession was still ongoing, piled the corpses, put the party’s Idol of Cthulhu on the pile and then all the party together supplicated and prostrated themselves in front of the God’s effigy. Their prayers were heard, as their wounds started to close and their pain to ease off.

Then they left for their camp and came back the next day, blew the horn again and were challenged by the chiefs and their kids, all riding terrorbugs, 12 riding as many in total. The savages had nowhere else to go and the first snows were approaching, so they tried a desperate last assault to save their ancestral home. At the end all the headhunters were slain, the bugs driven away and their ancestral home plundered.

So, yeah, that’s how you get a manor* from a lord: by killing hallucinogenic bugs and scores of men, women and kids. Because if someone has enough guts and disregard for decency to do that, you’ll end up being a very good knight that does not question orders.

All comments here.

[*]: actually a tower in the middle of a valley linking the Uplands with the Western League. With a big hole in the wall. And a hungry giant living inside.

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One thought on “Western League: here’s your manor in the Uplands

  1. Pingback: Domain Game 101: Horsebreeding Rules « Lost Pages

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