You can play an elf thief-mage in BX/BECMI now: still decoupling races and classes

My post on separating races and classes in B/X and BECMI lacked elves. Here they are:

Elf

  • Maximum level: 10
  • Experience modifier: +2000 XP for first level, keep proportions afterwards (so an elf thief-mage would level at 3200, 6400, etc).
  • Hit dice: reduce 1 step (d8->d6->d4, where it stops, go to d3 hit dice if you really hate elvish thieves or mages)
  • Infravision: 60 feet
  • +2 to saving throws
  • can cast spells like a mage of the same level, gaining access to them the same way (starting with a book). Spellcasting is allowed in armours or using shields if the class chosen allows to use them.
  • Detect hidden or secret doors rolling 1 or 2 on 1d6 (for D6 Thieving: +1 to find secret doors)
  • Languages: Common, Elvish, Orc, Hobgoblin, Gnoll.

Obviously the first elf rolled by a player turns out being an elf magic-user: that means two spellbooks, two spells at first level (one for being a MU, another for being an elf) plus an additional spell due to our high intelligence house rule.

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