peeking in the toolbox

This article is written as some kind of followup of a post written by my favourite bat, but as my average article gestation time is measurable in months, well, it kinda spun off in its own direction.
Here’s the content of my toolbox: what I use when I need some help during improvisation:
  • AEG Toolbox. Toolbox is a thick book chock full of tables: the original book is quite d20 oriented but the stats can be disregarded as needed. Back in the day my toolbox was literally just this handbook (and the d20 core books). AEG put out also Ultimate Toolbox (excerpts available), which is TONS of new material and not a reprint of the old stuff in a posher book, this time in system neutral format. I’d get it but as I have the first one I’m not willing to spend money for it. I always find a bit hard to find stuff in this kind of book.
  • Monsterless Manual from Beyond The Black Gate, because at times you need to have stats for a wench or a sergeant, or you want to insert an interesting dramatis persona but don’t know who (the same way we crack open the monster manual looking for an interesting encounter). Dragon Lords of Melnibone (d20 version) has an equivalent section, but with more fluff: the Monsterless Manual has justs stats and a random personality table. Hiring tariffs would have been a nice addition (how much is a wench? and a soldier? and a doctor? for a month? or an hour?), as well as “meaningful names” for characters, such as… ok, can’t come up with anything in English but a wench called “Darla Presti” sounds totally right in Italian; about that, see here for the concept, here for villains, and here in general, because nomen omen est.
  • Kellri’s netbooks. You know them already, or at least you should. As previously mentioned, my campaign without CDD#4 would have been much more boring, or hard work, but possibly both; being similar to AEG Toolbox, it suffer the same lookup-problem (but it’s cheap).
  • Roleplaying Tips’ Session Checklist (second part here). It’s the second most gaming-significant article I’ve ever read, the first page of my RPG ring-binder used to be the same handwritten checklist. I might as well put it back there or even better stick it to the binder cover. If you’re interested, the first one is here, but mostly concerned with other stuff.
  • my RPG ring-binder. Years of game writing and improvisation produce an amazing quantity of material, yet most of it it’s never recorded. And I don’t mean plots and bad acting, I mean NPC personas and stats, motivations, locations, stuff players really enjoy and so on. I understand that you might not want to break the game flux and rhythm taking notes, but GMs might be literally throwing away the best bits of their improv efforts. It’s like not taking notes while brainstorming: you might lose gems.
  • Everway decks and a tarot deck. I got Everway used for 5 quid but never played it (the full set of cards can be bought for cheap on ebay), and one of my best friends bought me a tarot deck. Both are tools used to build narratives around protagonists, and I used both for improv and adventure-writing. There are countless sources that teach tarot reading, I use Waite’s Pictorial Key to the Tarot and Place’s The Tarot, and you can resort to automatic spreads if you have no decks around. There are also many versions of Ravenloft Tarokka decks you can use. Everway cards have questions on the back, which kinda handholds brainstorming but makes it way faster; overall better than a tarot deck as it’s not “polluted” with christian and jewitchery themes that might make it alien to your fantasy world.
  • For dungeons, I usually resort to geomorphs. Lately I printed and cut DysonLogos’s and Risus’s. If there’s the need to “save” the dungeon disposition, I can use a digital camera or a webcam.
  • Websites: Cartographers’ Guild and Google have nice maps/props, and I stop by Age of Fable and Chaotic Shiny when in need of generators.