Not feeling like writing much these days, but I though you could enjoy these mapsy links too:
- Over at “A character for every game” Dyson’s Delve came out in a single handy PDF. Double thumb up. It’s not a megadungeon, but it’s quite deep. I have some concerns about how light is the treasure available at level 1, but the spread on the rest of the dungeon feels allright (yes I counted all the treasure available till level four or five, I know I have no life).
- Some awesome town maps and pictures from Dutch walled towns.
Overall, the treasure means that a party of 4-5 characters will hit level 6 when the dungeon is done if they start at level 1. Which means the treasure is a bit heavy overall, compared to the number of encounters, in order to allow the party to level up at the appropriate speed for the adventure (ie: so I could increase the power of the baddies as the levels progress).
Oh, sure, I do agree completely with your answer. 🙂
My concern was just that at level 1 it’s hard to get enough treasure to gain a level, which makes mortality higher as first-level characters will have to delve at level 2. Which I know it’s fine 🙂 , but a death or two might “waste xp” and leave the characters behind the power curve during the first, critical levels. Which might not be a problem, after all 😉
I completely failed to consider dungeon restocking. Woe on me!