Getting old kind of sucks and life’s most annoying way to let you know you’re getting old is to make your body fall apart. Age in D&D traditionally means falling stats. Stats falling with time gives players a sense of urgency, especially during domain play. It’s fine to spend a few years breeding horses, raising kids, researching spells and skill at arms and blogging, except when you’re not happy about time passing.
Every winter after the 1d6+30th each PC follows the following steps:
- Roll on the Lurgie table. The stat in the second column drops by one permanently because of the condition in the third column.
- Roll a d6:
- On a 4 or more, get back to step 1. I know, it sucks, but the alternative to age is an early death.
- On a 3 or less, you’re happy with not getting even worse.
- Roll two dice:
- If the result is equal or over your Physique or Constitution or 12, you get the serious lurgie: roll again on the Lurgie table to find which one. That stat takes 1d6 damage, but you recover 1 point per month. A medic can roll on medicine to halve the damage (round up).
- if the result is under your Physique or Constitution, you’ll probably see the next spring unless you starve or the orcs/them foreigners get you.
If at any point any of your stats is 2 or less, you’re bedridden. At 0 you’re DEAD. If your hits get to 0, you’re bedridden, under 0 you’re DEAD.
This is the Lurgie table for AFG.
|4||take 1 negative additional hit||palsy/tremors|
|5MORE||NO LOSS||you’re fine!|
And this is the Lurgie table for D&D and other OSR games. In these games the stat loss is secure instead of having a 50% chance because it has twice as many stats compared to AFG. There’s no direct hit point loss but a drop in Constitution will lower your HP.
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