The new webshop is up, the new release of Adventure Fantasy Game and Kefitzah Haderech – Incunabula of the Uncanny Gates and Portals are print-ready, everything is OK for launch.
But I’ll delay it a bit more. SCRAM and all that.
I’ll be off to Berlin for five days and I don’t want to start a new platform AND a release a new product AND not being able to answer to emails.
You can have a look at the final Kefizah Haderech cover though.
For sale next week at 2.50$ for the PDF+Source and 5$ for Print+PDF+Source. 32pp A5 B/W. More informations to follow…
This is an evocative map of the City of Galastanen.
It’s vaguely resemblant of M.C. Escher early works.
Things have a reason. Often the reason is given by the reader.
Put it in your campaign.
Put it in all your campaigns.
Stepping through the Lion Gate brings you to Galastanen.
Out of the gate lie many worlds.
Stepping out of the Lion Gate, going home is mostly guaranteed.
Unless you’re following someone else.
Because Galastanen exists in a seam of sorts.
It’s where all the universes were folded and quilted.
If such a concept could be called “where”.
Ignore the incoherent hydrography: Galastanen does not care for your Euclidean space. Water gets there from a mountaintop glacier in another world.
YOUR CAMPAIGN DOESN’T HAVE ENOUGH PILLAGE AND DESTRUCTION
BURGS & BAILIFFS: WARFARE TOO WILL HELP
IT WILL BURN YOUR CAMPAIGN CROPS
SHATTER ITS TROOPS
SHOT ARROWS IN ITS EYES
THEN TIE YOUR CAMPAIGN TO A HORSE
AND RIDE FROM POITIERS TO BAKHCHISARAY
AND THEN BUILD A VICTORY MONUMENT
If you want to collaborate write an idea for an article either in the comments or at tsojcanth AT googlemail dawt com or in the comment or on Google Plus here. The very rough deadline for article ideas is March 25th and for the first draft is April 22nd. And we are super-easy with deadlines, so if you feel pressured but still want to contribute drop me a line and we’ll arrange something.
The first Burgs & Bailiffs was a good attempt. People liked it, you can buy it on Lulu for very very cheap and was downloaded by a fair amount of fine nobles, burgers and villeins.
Since the Grimdark Crew can’t stop churning out new and exciting material to enhance the historical verisimilitude of the toils, pain and suffering of your PCs. And therefore your grimacing and fun.
The possible (broad) themes for the second issue
are Cities and is Warfare. Feel free to write on any medieval topic though, as long as it’s related to RPGs. Here are the mockups.
Yes, the one on the right is a period comic depicting king Harold dying like a chump.
So, if you want to collaborate write an idea for an article either in the comments or at tsojcanth AT googlemail dawt com. The very rough deadline for article ideas is March 25th and for the first draft is April 22nd. And we are super-easy with deadlines, so if you feel pressured but still want to contribute drop me a line and we’ll arrange something.
Oh, the first issue got a new cover!
Portals are awesome. I started writing a small supplement about them, Albert joined, and Carlo Bottiglieri helped a bit.
Now Incunabulum of the Uncanny Gates and Portals is almost ready: I’m checking the material for inconsistencies. It covers portal topics like why are portals cool?, what should I do with them? and how do I build them?
It also comes with a muleload of tables to generate portals and everything related, including PORTATRON, the one-stop-system of portal generation. Soon to be released on PDF and print.
IotUGaP (not an official acronym) also contains The Infamous d666 Quick Portal Destination Table, which does what it says on the tin. Because we wanted to have a d1000 table and have the longest OSR table as some kind of joke, but then we realized that 216 portal destinations ought to be enough for everybody. At the moment the table by itself is 11 pages long. The whole book is 32 pages.
Below are the first 17 entries. 199 follow.
As per use, comments on Google Plus.
My two last campaigns (the Original Tilean Murderhobos one, is still running), are very much about the Uplands.
The uplands can be easily described as a mix of Switzerland and Scotland, cooked in an abundant bath of the Original Fantasy Fuckin’ Sauce and blatant disregard for history and pretty much anything else.
So, taking the Witch Valley road north from Bogfort, after a couple of days, you’ll get to Witch Pass.
Over the Witch pass, these are the landscapes. Valleys…
And then the Harga. The Harga is a subglacial volcano close to the Upland Court, the Heart of the Fatherland. Actually, the Harga has been sleepy and dormant for the past 20000 years. So the picture below is only a hypothetical case in case one of the players manage to make it erupt. I long for the day.
The locals mostly survive on mining, some agriculture and cattle and cheese exports.
The local build mostly with stone and timber, depending on what’s cheap in the area.
More details later…