On Shared Fictions Seams: grab Galastanen City and put it in your setting

This is an evocative map of the City of Galastanen.

It’s vaguely resemblant of M.C. Escher early works.

Things have a reason. Often the reason is given by the reader.

Image

Put it in your campaign.

Put it in all your campaigns.

Stepping through the Lion Gate brings you to Galastanen.

Out of the gate lie many worlds.

Stepping out of the Lion Gate, going home is mostly guaranteed.

Unless you’re following someone else.

Because Galastanen exists in a seam of sorts.

It’s where all the universes were folded and quilted.

If such a concept could be called “where”.

Ignore the incoherent hydrography: Galastanen does not care for your Euclidean space. Water gets there from a mountaintop glacier in another world.

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5 thoughts on “On Shared Fictions Seams: grab Galastanen City and put it in your setting

  1. A few years back I ran a game with Vornheim being the only city (massive city nonetheless) left on the world. However there were portals to other worlds near by and the city officials sent expeditions through those twice a year for trade, supplies they couldn’t get, etc.

    This kinda reminds me of that.

    • Yeah, that’s cool.

      In my Western League/Uplands/ Fantast F*ckin’ Europe setting Vornheim is reachable only via airship. Airship are only driven by Vornheiman snow elves and they take great care of flying all the time through clouds.

      Cities close to portals have GIGANTIC hinterlands to tap 🙂

  2. Ohhhhh I so intend to do this.
    Got here through G+ and gonna look around your blog. This post is a great first impression, though.

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