Kefitzah Haderech reviews, Adventure Fantasy Game preview


Kefitzah Haderech, more commonly known in the OSR as the “book of portals” because it’s easier, has been reviewed at Gothridge ManorWampus Country and Heropress.

And this means that I ran out of stock of the print version. Of course the PDF is still available, plus you can always preorder the second printing (and get the PDF thrown in anyway for good measure).

Why out of print?

Well, there are two good reasons:

  • The first print run was in retrospect truly tiny, but I remember thinking “I’ll never manage to sell more than this”. Oh well.
  • I’m not going to be in Glasgow for a bit, so I can’t productively talk to my printer, look at proofs, nor have the software to do a necessary couple of tweaks to the files.

I should be able to ship the second print run around the 16th of July.

Second topic: the Adventure Fantasy Game preview. The preview is a 25 pages excerpt of the handbook containing the first two whole chapters – character generation and the 5MORE task resolution system – plus 5MAIL, the introductory combat rules. You can point your players at the files and they’ll be able to generate a character, read the (really short) game mechanics and be ready to roll.

Lost Pages Shop orders while I’m away

I’ll be off to continental Europe (Milan and Berlin) for a bit.

So if you want a printed copy of Adventure Fantasy Game or Kefitzah Haderech order in the next 24 hours or be prepared to wait. PDF orders are processed usually in a couple of hours, but I might manage to deploy the new PDF bookshelf during my holidays.

Also, I only have four copies left of Kefitzah Haderech. I’m going to reprint the Little Cheerful Book of Space-Bending Architecture but as they don’t physically exist yet you might have to wait a bit.

Chthonic Codex: The School of Necromancy

The School of Necromancy fame reaches far beyond the Fire Valley, and for all the right reasons. Fortunately our internal discourse and, for lack of a better term, disagreement, is not that well known.

This is the first post on the Five Great Schools of the Fire Valley, the setting of the Chthonic Codex. I hope to shed some light on actually what the schools are about, and to do it in the style of the book. The text is presented as a mix of a corpus consisting of scroll fragments recovered from the Fire Valley and glosses giving context and game mechanics.


Deleterios I Apostate

Decades passed since the Apotheosis of Deleterios I Apostate, but his betrayal still causes disturbances. What he did is beyond reproach and reconciliation, his name cursed in eternity. His blasphemous support for reformism and the abandonment of our traditions of power through terror goes against what this Great School stands for. 

The Reformist faction in the school held the opinion that raising armies of undeads was not the best way to gain power, that it was too conspicuous and that, like already happened in the past, compromised the future of the discipline should new wars be declared on all necromancers. Deleterios I, before becoming Grand Sorcerer of the Fire Valley, was a reformist.

Shame on the School will live in perpetuity! His name will shame us forever from the annals of the Fire Valley!

Grand Sorcerers, during their Apotheosis, are known by the traditional name of the school they came from. The School of Necromancy traditional name is Skotos. The apostacy of picking a different name was totally unheard of before Deleterios, and caused a big scandal.

Fortunately we got over that bad spell now.

The post-apotheosis turmoil lasted decades. About three quarters of the School’s staff and students killed each other. Often more than once.

And it’s with extreme rejoicing that I look at you all now, wearing your newly acquired Bone Signet and holding your Drink of Immortality, ready to use our knowledge for the pursuit of Eternal Power. The future of this world is ours.

Each Great School has a Secret Golden Mystery, for the School of Necromancy it’s the Drink of Immortality. It’s a deadly poison brewed from the brewer’s blood, fennel and other unwholesome ingredients. Effects are as follow:

  • The first time the drinker dies they will become a undead after 1d6 rounds.
  • When drunk, immediately SAVE OR DIE. And become an undead in 1d6 rounds, of course, because the Drink still works.

Adventure Fantasy Game – Second Printing is OUT

And it’s better, with a bit more content, and much much better editing and a redesigned cover.


Also, cheaper!

The softcover is 14.99$ (down about 30%), 108 A5 pages, new matte cover, printed on specially chosen natural white paper (which means that it’s off-white but easier on the eyes). And the PDF and source are included, of course.

The PDF is 5.99$ (down about 15%) and, well, comes with the source. At the moment the source is a bit over the place but if you are really in a rush to compile some badly written and hacky LaTex, write me.

You can download the free preview covering character creation and the 5MORE task resolution system.

If you bought AFG before, printed or PDF, I have news for you:

  • you should have received an email with the eight revision of the PDF, AFG-R8. If you haven’t, email me at tsojcanth where the google mail service is. I’m working on some kind of software to allow customers to download updated releases as they come out but, heh, testing.
  • you can buy a copy at a discounted rate (9$). This option is also available if wou want to buy two copies of the handbook.

Hardcovers are not available yet. Why?

  1. My printer does not do hardcovers.
  2. Printing AFG on PoD is not doable because the adventure colour map requires the whole handbook to be printed in colour and, therefore, to cost a kidney. I might release a hardcover version sans colour map. Also Lulu does not do print+pdf bundles and that is supremely annoying.
  3. I might release handbound versions with gilding and sleevedust but I’m being really really wary of offering them because binding books is actually hard work. Asking nicely does not hurt, but if it happens it’s going to be expensive.

Minuscolo Grimorio – and our apparent involvement in it

It’s been reported that a customer of Pergamino Barocco found a non-announced, unadvertised tiny spellbook with it.


Apparently the book was found hidden in the back of the foam padding we use to protect the Pergamino during shipping. No other customer reported a similar finding to date.

The uncredited content is reportedly twelve seemingly otherwise unpublished spells “of qliphotic nature”, whatever that might mean.

It must be clear to our readers that neither I nor Roger condone any kind of Left-Hand-Path  spells or involvement with the Dark Arts and therefore we take distance from such writing.

News – Kefitzah Haderech Review, Covers and new AFG Revision

Haven’t posted here in a while because I’ve been busy with writing and, well, having a trip to the Scottish Highlands. This is just outside Glen Coe.


But I’ve been otherwise productive! I swear! And I have news!

First of all Tim Shorts of Gothridge Manor and read the review of Kefitzah Haderech. While you’re there also grab Knowledge Illuminates.

Second, I finally acquired the physical cover for Chthonic Codex, and this is one of the mock covers I made to “feel” the layout.


I’ve mocked up a few versions of it and put them up here. I want to hear your opinion, leave your feedback in the comments here or on Plus. 🙂

Third, the last Adventure Fantasy Game editing round/revision/layout has been completed thanks to the always awesome Tim Snider and Richard G. This means I should be shipping them this week. And there’s a new cover because I liked the one i did for Kefitzah Haderech and have decided to do all covers in a similar way.


Available in PDF + Source and in Print + PDF + Source.