Almanack of Peris and Environs: map and crowdsourcing.

Not much is known about the village of Peris, but we have a map of its environs.


Thing is, I wanted to exercise a bit my drawing. But since I’ve finished it it, I’d like to put it to good use. So it would be cool if you dear reader sent me:

  • monsters
  • locales
  • classes
  • object
  • dungeons
  • local foods and drinks
  • whatnots
  • maybe even a full setting.

Then it will all be mashed up and published as the Almanack of Peris and Environs, “soon” to be published by your truly, containing the edited, collected submissions.

Of all the submissions I’ll choose the two best (aided by Chris, pizza and beer), give them 30$ of credit toward stuff I publish and publish them completely.

Better scan to follow up soon: it’s drawn on an A1 sheet, and I have only an A4 scanner…

11 thoughts on “Almanack of Peris and Environs: map and crowdsourcing.

  1. The four blocks are known as the Council. Each hundreds of meters tall, they dominate the landscape, and it is considered unlucky to dwell or be caught in the shadow of one of them. Each one has a secret door in the base, only enterable at one of the cardinal points of the year, and a series of chambers, with teleportation to other members of the council, so that a party who steps into one will often find themselves exiting another. The chambers contain relics from the Time Before when the blocks were used as a mystical-astrological resonator. They summon guardian monsters after you take them out of the blocks area, kind of like a dungeon in reverse.

  2. The Tigamazons are both boon and blight to the northern part of the lands around Peris. In springtime and up to midsummer, they come down from their cold highlands to trade valuable furs, amber and mammoth ivory against wheat and lace (and more unscrupolous merchants even trade them steel weapons, alchol and drugs).
    They are seldom seen after midsummer and in most years it stays that way up till the next spring, but in other years they come down in warbands to attack outlying farms, caravans and sometimes even the settlements themself as soon as the first snows hit the area. They are wildly feared for their cannibalistic ways, and their warladies riding great striped sabre-tooth cats and calling upon unknown gods to cast spells of gore and mutilation upon their enemies.
    The Tigamazons will feast on every male beyond puberty they can lay their hands on, but will treat women and children with respect, and sometimes even affection.

    (A little known fact is that the Tigamazons are ruled by a real „tiger queen“, an intelligent sabre-tooth cat, who sends her favourite daughters to act as mounts of the warbands’ leaders, and it is them who cast spells powered by ancient pacts between women, cats and primordial slaughter.)

  3. Pingback: Almanack of Peris: deadline and a list of the relevant and peculiar locations | Lost Pages
  4. Are you after something like this ? :

    North of the bustling lake city of Eptek is a tower that once belonged to the leader of a now forgotten religious group. The tower is made entirely of a red stone foreign to the region and has a harsh angular shape to its structure that’s unseen in local architecture. Though the tower is now in a state of disrepair it is still clearly visible to travelers on the road between Eptek and the Sanctuary of Rudizn. Though visible, it is entirely avoided by travelers because the tower houses the headquarters of a band of brigands and bandits. This band is led by a particularly fierce and wild rogue who has taken to calling himself the Red Bishop and referring to his outlaw followers as the Red Procession. The moniker is particularly well suited because he is the owner of a rather impressive red beard.

    Travelers on the road north of Eptek are in the habit of employing extra armed guards as attacks, kidnappings and robbery are rife in the area around the tower. Tales of members of the Red Procession possessing odd magical powers have started to spread through Eptek by survivors of encounters with the group. There are wild rumors of men turning to smoke, drifting like the wind and then re-appearing atop trees or inside wagons. Even more alarming is the stories told by those kidnapped and taken to the tower itself. Those that escaped the place speak of a religious rituals being done by the bandits , who pore over the words written in the long forgotten books of the tower and worship the crumbling idols there. These rituals include the sacrifice of the unlucky kidnapped, whose ransom is not paid, to a God from a distant land.

  5. Tower of Argl, once known as the Tower of Pzant. The Magus Pzant was in the habit of tithing apprentices who displeased him to the House of the Hungry God. Argl a young prodigy from Epthek displayed such talent in geomantic praxis that Pzant grew envious and requested a visitation from the Herald of the House. However young Argls’ purloined Gnole Stone (obtained from the Hermitage of the Red Mzjor, part of the reason that Argl sought succor in the Tower of Pzant) presented an Omen of Caput Draconis prompting his flight into the Realm of the Tiger Queen.
    Here Argl found Conjunctio with the Weretigress Rhaska, last scion of the Venerable Tsuun known as The Silver Slaughter, shortly to be exiled from the realm for transgressions of the Tigamazons taboos.
    Together they returned to establish their own manse in the Tower of Pzant hereafter the Tower of Argl, an usurpation that has denied the House of the Hungry God the hospitality of the Tower.
    This bodes conflict for the future.

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