So, I had a few days off and I started to flesh out a bit more Mageblade. Mageblade is meant to be some sort of D&D retroclone, except it’s not really cloning anything.
To put it a bit in perspective: I stripped down S&W Whitebox to the point where there’s not even the experience points tables, saving throws or classes left there. At the moment it’s there just to act as framing.
Then I started building. I decided that characters get numerically better at doing their thing using one single scale: the Focus Bonus. For Fighters, it applies to hit rolls. For Casters, more effective spells. For Mageblades, hit rolls with their athame (a bound blade) and saving throws. Here’s the advancement table, which is shared by all classes.
|Level||XP Needed||Hit Dice||Focus Bonus|
So a level 3 fighter has +4 to the hit roll, and Casters always have +0. While this might seem a bit odd, consider that magic do not gives bonus to hit or to AC, so plate mail and shield is pretty much the non-plus ultra. Said that, there will be magic barriers, giving AC equivalent to armour. This follows my “eschew numeric modifiers” philosophy: I’m trying to do everything without numeric modifiers, except where I use the Focus Bonus.
You might have noticed that there are only 12 levels, but players get to roll 12 hit dice. To avoid tears, HPs are rerolled at every level, and the new amount is kept only if better than the previous. If not, the new HP total increases by 1.
Characters get also skill points, a handful spread from level 1 to level 12. Each class can spend them in specific things: Fighters can get Stances and combine them to make combos (yeah, combos, you read well), Casters and Mageblades learn disciplines and magic schools. Learning requires teachers, and more exotic skills require cooperation if reclusive or exclusive or simply crochety masters.
Mageblades also learn new blademagic, which is some kind of battlemagic channeled through their athame during melee. An example of blademagic is Bane: there are many Banes to be learnt, one per creature type. When a Bane is active, the athame becomes deadly to that creature type and deals extra damage equal to the Focus, so for example if a Mageblade of level 5 activates Undead Bane their athame will deal +4 damage to undead. Other blademagic lets the mageblade attack many enemies, animates the athame, or just deal extra damage.