Blog post round up: arcane creations and more

Spells as Ingredients to Craft Beings – Evlyn describes how to create constructs and other beings in possibly the best magic procedure content I read in ages. Does what it says on the tin. Recommended.

Applied Fantastically: unknown tables – I’m not sure if this was spurred by an April writing prompt, but it’s an hilarious collection of wonky making items, encounters, rejections, and more, including two lookalikes having a fistfight, actually two drunk doppelgangers deciding who gets to steal the identity of their victim. Who might not be dead yet. A must read.

Productive Scab-picking: On Oppressive Themes in Gaming – from Humza’s Legacy of the Bieth. Why and how do we include or not oppressive themes in our games? Also, the Hugboxing-Scabpicking Spectrum and what happened to the (excellent) Attack Helicopter novelette and its author.

Gygax 75 – Also on Legacy of the Bieth I found a link to this inspiring workbook on how to put together your campaign, based on a 46 years old Gygax article. It will hold your hand on a five weeks trip, guiding you out of the Perilous Badlands of Campaign Creation, the horrible place where so many young enterprising campaign ideas go on adventure and get lost forever. Gygax was a bit of a self aggrandizing graphomaniac with uneven results, but amongst that unevenness there is some seriously good stuff: the original article, attached at the end of the workbook, shows how the sausage is made, and also reveals some details about Castle Greyhawk (feat. a level with 30-50 wild hogs).

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