Burgs & Bailiffs 2 is done. So, click on the image and get the cover, get the pdf here, or buy it on lulu for very cheap. Featuring 38 pages of pure carnage and violence. You know you want to.
Update: the always awesome Charles Taylor wrote a super-easy spreadsheet implementing the maths in his castle construction article. The spreadsheet is here, you must make a copy to change it.
Grab the first issue here, print version on lulu.
The third issue of Burgs & Bailiffs should come out in January.
So if you want to contribute
To be in the third issue contributors need to:
- send an email soonish at tsojcanth at gmail dawt com with a generic idea for the article.
- send a rough draft, possibly before November.
- send the finished article, possibly before December.
The plan, if all goes the right way, is to make the third issue a bit bigger and better, start to charge a bit more than cost and send physical copies to contributors.
If all goes the right way means, and there should be no need to explain it, SAVE OR DIE.
Last week Jason Sholtis sent me the first version of a character sheet for AFG. While it was clear to everybody involved that it had a whole lot of merit, I decided to have players use it and then decide.
So we playtested at Glasgow Geek Retreat (also with first-time players, Hey Dawn & Sandy) and adjustment were made. It’s most probably going to be changed again, but not very soon.
A handful of character sheets are going to be included with each order from the webstore. Because not chucking in some small freebie is a wasted opportunity.
Update: new sheet downloadable here.
Adventure Fantasy Game characters, at least for my groups, are written on 3*5 index cards. I guess this is because AFG never had a specific character sheet. Until today.
The always awesome Jason Sholtis is flexing his illustration and design chops to prettify my AFG spreadsheety character sheet. You can see it below in all its clawytentaclybeardyness. While the work is not done, you can start using it and tell me how it feels.
Edit: collaborate to the second issue!
Edit: new alternate cover!
Edit: Burgs & Bailiffs is available on Lulu for 1.95£!
Like the taxman, famine, war, or the Black Death, good things come to those that can wait.
Grim up your medieval RPG!
Bring the worst of the Middle Ages to your Game!
Abuse these Player Characters!
Burgs & Bailiffs is a collaborative project aiming to help you, discerning GM, make your Medieval Fantasy grimmer and more medieval. Warfare, Law, Medicine, Food, Cities from a more verosimile perspective.
Get Burgs & Bailiffs and unleash it on your PCs!
100% not peer reviewed!
Download text, cover, alternate cover, or a single handy archive.
Comments, as per use, on Google Plus.
Brütal Göry Fäntasy Rölpunk!!! is a simulacrum of WHFRP wrote entirely by yours truly on Scottish public transport. It’s how it’s meant to be played. It’s free.
And by “free” I mean “free as in there’s no Game Fuckin’ Police telling you how to enjoy it, so if you can’t read some of it just make shit up”. It’s also free as in beer, admittedly the second best kind of free [*].
This time around I even used a scanner instead of a crappy camera phone. For a truer experience you can download the Original Edition or, if that’s too working class for you, get one from here or here (lower resolution).
[*]: except for beer, where it’s the best kind of free.
I wrote and designed Brütal Göry Fäntasy Rölpunk!!! Anarky in the Reich!!! entirely on Scottish public transport. It’s some kind of WHFRP simulacra, written without access to any WHFRP material. Because I was on the bus or train and my first edition handbooks are 1000 miles away.
I might bring some copies to Dragonmeet if people like it. Enjoy.
UPDATE: get a better scan of Brütal Göry Fäntasy Rölpunk!!! here.
If you follow me on Google Plus you might have noticed some hand-drawn maps of a town.
Lake End is the starting town of my Western League campaign. All post-2008 campaigns in the Six Cities Settings have started from here, while before they started from Unis, an independent trading city a few hundred miles due south. Years of adventures made this little town more and more detailed, but all the previous mapping attempts have been functional but horrible to look at and ultimately forgettable.
The map was drawn with a 0.5mm rotring pen on lined paper. Lines help a lot for architectural-y axonometry drawing if you keep the rules vertical. In caser you wonder, they can be ‘shopped out easily.
I’m not an artist and I’m pants at drawing, so it’s far from being good. But since people asked me to share it, it’s here for grabs.
The coastline and hinterland are not finished because, well, you might want to place the town somewhere else without a really productive and chaotic lumber and woodworking industry.
As (almost) always, it’s licenced with a Creative Commons licence CC BY-NC-SA 3.0.
UPDATE: the link below is to the
unedited first chapter in its final version. The new version will be uploaded soon is finally here.
AFG character creation is built to make players hit the road in minutes.
The checklist goes:
- Have you rolled 3d6 for each stat?
- Have you picked a Way: Caster or Fighter?
- Have you rolled your hits according to the character’s Way? What about Mana?
- Have your rolled your random equipment?
- For Fighters: have you picked your weapon of choice?
- For Casters: have you discussed your starting spells with the Referee?
- Are all the above written on your character sheet?
And that’s pretty much it. And people asked me if they can make handouts and the like and, well, yes, of course you can, third-party support material is 100% awesome. And if you want to send them here I’ll put them in the AFG site (which will go live soon).
Download the first chapter of AFG in a PDF file (not the latest revision, download to be updated soon), covering character creation and Ways rules (Creative Commons BY-NC-SA).
Today it’s editing time here at the Lost Flat of yours truly, mostly spent fixing small bits and bobs and the horrible horribleness that was the Fighting Capability section, then adding items to the shopping list, writing up the Innumerable Demon Gods for the Divinity chapter and cleaning up the section concerning spell research, grimoires and transcription.
Then I decided that, damn, if I didn’t include a section on stating that introducing the printing press in a fantasy setting will upset mages and guild members everywhere I’d feel the worst possible typography nerd ever. So I wrote it and to be honest it’s shocking to realize that the RPG industry can’t cope with the idea of printing spellbooks in game and that in forty years nobody tried to push the boundary with something as simple as this. Then I realized that the RPG industry is dying like it’s going out of season. So it’s here for you to read and bravely go forward destroying the social equilibrium of your fantasy campaign world.
Oh, yes, the preview also has spell research rules usable with any Old School RPG; just remember that a spell level in AFG corresponds to roughly twice the level of the same spell in Old School games. I’ve been using it for the past 15 years in three-four different RPGs with minimal changes and it works fine. Oh, did I mention that AFG comes with more than 80 new, non-SRD spells? And I had to include the Flammarion engraving with the spell research rules because I know it’s a cliche but this is my only occasion to use it, ever. And it’s lovely and loaded with symbolism.
Spell research preview: download, print, enjoy.
Last year I put together an epic map from Dyson and Stonewerks geomorphs. It got quite a lot of traffic, arrived on reddit and as people thought it was the bee’s knees I followed up with a tutorial to build more of the same.
Comes the OPDC 2012 and I decide that i have to submit something. Gotten the permissions from both the awesome geomorpher dudes I start to play with it and…
Well, did I mention I’m a freelancer? Got swamped with work. That’s my excuse for not winning OPDC this year.
Here’s the baby as a small image:
And as a proper-sized PDF:
Many thanks to both Dyson and Stonewerks for the support.