New Release! Hamsterish Hoard of Hexes!

Do you want obscure tomes, eldritch lore, enchanted items, watering a rose briar with your blood, and adorable animal wizard friends holding hands? Get Hamsterish Hoard of Hexes!

Taichara (historic blognew blogtwitter) has been writing spells and magic items for years, and I’ve always been a fan. We joined forces to make a new spellbook, collecting her best and most colorful spells and magic, and illustrated by Alex Damaceno.

The content is split in two parts: eight magic tomes; and an item catalogue. The tomes are:

  • Principia Primordia, and its powerful channeling spells and plants
  • Least Book of Serpentarius, teaching the secrets of harnessing star power
  • Roseate Codex, a magic handbook about why feeding roses with your blood is clearly the only rational choice
  • Collected Wisdoms, holding the keys to wisdom, denial, and dowsing. 
  • Tjehenet, a papyrus filled with shiny and glittery magic
  • Ex Sanguinis, and its crimson sorcery of emotion and blood
  • The Manual, that famous tradecraft grimoire
  • Book of the White Cat, teaching the icy mystery of the Queen of Clowders
I said there would be animal wizards

As for the content, the spells are much different in tone from the ones in W&W and M&M in a few ways: first, HHH has more explicitly combat spells, but most importantly these spells were written for low-level D&D play, and have been subsequently adapted to be without level.

An example, straight out of the Roseate Codex:

Iron Briar Embrace
Range: 50′, Duration: 6 rounds

This spell creates a tangle of coiling, clawing metallic black briars studded with fanglike thorns. The briars erupt from the ground beneath the target and wrapping around them. The vines inflict 1d6 damage per round as the thorns drain blood (or other fluids), and block the victim on the spot if they fail to save. Targets trapped in the briars may be cut free in 1d4 rounds.

Something different about the content is that, as previously mentioned, the content is split in books. As in, those are books to be found in game, each containing the appropriate spells, a list of useful paraphernalia (for starting items or to fill the jank drawer of a wizard kitchen), and most importantly some important esoteric knowledge that goes beyond spellcasting. For example, the extra content from the Least Book of Serpentarius:

The Three Mewguses

The books ends with a catalogue of 24 magic items: useful automata, lenses and powerstones and jewels, some weapons, and many more, with a section of colorful Ephemera, minor one-use items that are surely useful and treasured enough for low-level adventurers. Amongst them, of course, a chicken automaton built to correct your spelling mistakes, the SPELLCHICK.


A Hamsterish Hoard of Hexes, A5 53 pages b/w, available in print and pdf

Free: Whitebox Wizardry, and one day maybe probably how to make it into a real book.

Some people asked: how do you start binding books?

By taking a course or just, you know, get needle and thread and fool around with paper.

Since not all of you might live in a city with a university or an art school, I made this:


This is going to be two things: first, PDF files to download and print. Get them here: normal PDF and imposition PDF. The first file is also handy to use on mobile. Don’t use the second on mobile: it’s to be printed duplex, folded in a specific way and bound.

Second, a small tutorial on how to make some small (literally, they are going to be in A7 format), utilitarian books to use at the table. I’ll try to stick to no-glue books, mostly because every time I used glue recently I more or less destroyed the whole book and got really upset (if you wonder why I’m not selling handbound stuff anymore, it’s because I’m cursed). I have no idea when the tutorial part is going to be out: the PDF took only some light finangling to do, but the tutorial will take a while to put together.

Sneak Peek: Magia Nova: Il Novissimo Metodo Didattico delle Arti Magiche

Oh, the joys of writing something purely for D&D. I’ve been working on a word/runic magic system for a while and while I was at it I though I could just spin off one of its subsystems. I also took the occasion to make a book with all the S&W Whitebox spells, but organized by level and not in alphabetical order.
Yeah, I know, de gustibus non disputandum but there is clearly a WRONG and a RIGHT way, and the alphabetical sort is a pain in the ass when you’re trying to allocate slots and need to check spell details across the level. Which is much a much more common scenario compared to, say, check spell details across the spells starting with the letter S. If you need to find a spell by name, an analytical index will do.
Hence Magia Nova! The principle of this new didactic method is a blah blah taxonomic approach blah blah system of mysticism blah blah correspondences blah blah great pedagogy blah blah left hand, right hand blah blah. Ok, enough babble. The whole point is that the Magic User will learn Arts and Elements instead of single spells.

Four are the Arts:

  • Creo for Creation
  • Disfo for Undoing
  • Sento for Perception
  • Cambio for Change and Control
Four are the Elements:
  • Foco for Fire and therefore Magic
  • Aria for Air and therefore Spirit and Perception
  • Aqua for Water and therefore Life
  • Terra for Earth and therefore Matter

The casters start by knowing an Art and an Element and will progressively get better at casting spells and gain more Arts and Elements. In due time they will fully master a specific type of magic, and summon elemental spirits.

This is the spell list as it is now:

Screenshot 2016-04-17 at 17.40.45

Stars and question marks are safely ignored (they are notes for me). Some of those gaps might be filled, and things rejigged, but that’s the gist of it.

You will find a resemblance to Ars Magica by Tweed and Rein-Hagen. The resemblance is indeed there, but.

First, I love Ars Magica. Gangs & Bullshit owe a lot to it. Also Chthonic Codex. But Magia Nova is a different beast. Merely identifying spell groups with 2 words (or two runes, which is exactly the same) is the extent of the copying. They picked Latin, I picked oldy Italian.

I could have picked English. I didn’t for two reasons: the first is that picking premodern Italian makes it peculiar even for Italians, the second is that it’s better to have domain-specific terms for game elements. If your GM says you’re stunned by someone’s display of wealth, they probably do not mean that your character can only move slowly this round. They just used a turn of phrase which happens to use a word that means something different from a metagame perspective: you’re outside of the game and you use words to describe it that do not mean the same to people in the game. For game terms choose words you would otherwise not use to avoid confusion (no, not the spell).

Second: this whole thing started though with a different approach: create a taxonomy, and see how to allocate existing D&D spells to its subdivisions in an interesting way, rather than coming up with a system and creating new spells fitting in it (which is I guess how the Ars Magica spellbook was developed).

There will be a new, alternate Magic User, the spellcasting rules, the spells sorted by level (with some new spells), a handful of new monsters and, possibly, a few magic items. I have no idea when this will be ready, but given most of the spells come straight from the book it won’t take long.

[resources] Oh god, it’s full of spells!

A while ago someone on G+ asked for some alternative spellbooks, as in “I need a bunch of new spells”.

Thing is, I love spell and the arcane in RPGs, and I bought a bunch of related books. I even wrote and published a few.

So, here’s the list, in no specific order:

  1. The Great Net Spellbook – the first “noncanon” supplement we brought into our game. Things went wild. It impressed my teenager self to no end. A bunch are boring, a number are utterly overpowered, all are somehow wonky and quirky and a labour of love.
  2. The Pangean List of Spells – a tagged list of rewritten spells, great interface, a bunch are new.
  3. Kellri’s Spell Reference – As far as I know, all spells from that famous advanced fantasy game.
  4. Arcane Abecedary – I can’t describe this with less than 7 words:”wampus wampus wampus wampus wampus wampus wampus”
  5. Weird Thaumaturgy – Someone on g+ made a public thread asking for non-canonical, non-boring spells. I put together the document with some rough cut and paste but I did not finish it because reasons.
  6. Theorems & Thaumaturgy – a boat of spells, classes, items… PWYW
  7. Space Age Sorcery – the tin says, the book does
  8. The Basic Illusionist – Fancy a few illusion spells? what about about 8-score? 159 illusion spells and paraphernalia.

More will come to mind. Suggest some in the comments.

Minuscolo Grimorio – and our apparent involvement in it

It’s been reported that a customer of Pergamino Barocco found a non-announced, unadvertised tiny spellbook with it.


Apparently the book was found hidden in the back of the foam padding we use to protect the Pergamino during shipping. No other customer reported a similar finding to date.

The uncredited content is reportedly twelve seemingly otherwise unpublished spells “of qliphotic nature”, whatever that might mean.

It must be clear to our readers that neither I nor Roger condone any kind of Left-Hand-Path  spells or involvement with the Dark Arts and therefore we take distance from such writing.