Last year I put together an epic map from Dyson and Stonewerks geomorphs. It got quite a lot of traffic, arrived on reddit and as people thought it was the bee’s knees I followed up with a tutorial to build more of the same.
Comes the OPDC 2012 and I decide that i have to submit something. Gotten the permissions from both the awesome geomorpher dudes I start to play with it and…
Well, did I mention I’m a freelancer? Got swamped with work. That’s my excuse for not winning OPDC this year. 🙂
Here’s the baby as a small image:
And as a proper-sized PDF:
Many thanks to both Dyson and Stonewerks for the support.
The owner of my FLGS found this in the basement. Never heard of “Legend of Heroes” before, but couldn’t leave it there! 😀
The graphic looks cool. I shall tell you how it plays soon.
Claire Maclean is a brilliant young Scottish artist from Dundee. She’s producing out most of the internal art for AFG (like this warrior) and at the moment she’s working on idols for gods, godlings and saints.
And this is the awesome she came up with when asked for a drawing of an idol of Cthulhu.
Extremely cuddly. More art previews soon, click here for Claire Maclean’s portfolio at Art Imaginarium.
Stubbornness never looked so useful.
A rare example of a willpower-like save used to avoid physical annihilation.
One hundred posts: it took me a bit more than two years but to be honest I din’t really expect to be extremely prolific as a blogger. The past years has been especially tiresome (due to working full time wile getting a degree, then embarking in postgraduate studies, plus moving 1000 miles and other madness-inducing shenanigans) and only last October I started to get some rest.
In the meantime the development of Adventure Fantasy Game continued up to the completion of the fifth revision of the text: once more it’s going through proofreading and editing.
I’m getting some pretty pictures done by artists I admire which I hope to show you in the next weeks, while I ponder about businessy problems such as if it’s best to include an adventure in the handbook or to add an extra booklet, if said adventure should be an hexcrawl, dungeeoncrawl or both and things like this (I’m testing both just to be sure). While I’m getting a colour cover painted, the handbook will be offered with two covers: both what’s been called the boat cover (some people really love the boat which, according to my seafaring dad, is not a boat but a galleon) and the other cover. which I can’t show you because it doesn’t fully exist yet.
What I can offer you now is MOSTROTRON, the AFG monster generator: download it here clicky clicky.
If you want to know more about it click here (part 1) and here (part 2).
Regarding the AFG manual, I’ll be accepting pre-orders for AFG soon, for both PDF-only and Print-PDF bundles.
As this blog is old-school I feel that the SAVE OR DIE mechanic deserves more praise, peanas and elegies.
Let’s start from Iowa.
Clerics suck in D&D.
No, not because the class is weak (it’s mighty fine, let me tell you), but because the religion and worshipping is completely unrepresented in the class mechanics and completely unrelated and unnecessary to casting spells. It’s like giving thieves extra money but no pick-pocket and lock-picking skills.
It sucks, really. And, please, clerics apologists, don’t try to make me change my mind. I got rid of the cleric class in AFG already: all spells are available to all casters (well, if they can learn them).
So, yes, clerics are gone from AFG land, but not the clergy, the faithful, the fanatics and the cultist. AFG has plenty of these: the first “real” cleric in the Western League campaign was a worshipper of Cthulhu. Cthulhu the Harbinger of Life. Yes, you read that correctly, it’s described in the excerpt linked below.
I wanted religion to be meaningful: worshipping brings benefits, and simply picking a class with meh spells and limited weapon selection is not enough. AFG structures religions so that blessings are awarded based on specific criteria:
- Worship, such as sacrifices and praying, will bring some limited benefit.
- Charisma (grace given from the gods) is reserved to those few that are chosen.
- Henosis, getting one with one’s god, makes one similar to a god (and thus powerful) through sympathy of action.
In addition blessings can be gained by making offers at various altars and statues around the world: feeding golden demon statues confers small blessings too.
Faith is all-powerful. Clicky clicky and read the excerpt from the religion chapter of AFG from the latest draft.