Adventure Fantasy Game is out now. Click here to buy it.
Earlier on I decided that the game was not going to be a retroclone, and to drop the SRD. The entire system is based on 5MORE, the concept that most times to succeed you need to roll a d6 and do 5 or more, applying very few modifiers, if any. The only dice used are six-siders, but tt’s still statistic compatible with most old school fantasy adventure games and retroclones, meaning you can yank gaming material from the past 38 years of our hobby and run them with no need to change anything.
The class system is very flexible, based on a MUD developed in the nineties; it’s similar to both multiclassing for d20 (without some of its fastidious problems) and disciplines from World of Darkness. The Vancian system has been ditched, replaced with a mana-based system after a bibliographic survey, long pondering and a talk with Roger. About 100 new original spells have been written. Clerics are gone, replaced by a more meaningful approach to worship. Two combat systems are included: the introductory one is a traditional “roll against armour”, while the advanced system features melee contests and armour reducing damage. Then, as I ran more and more playtest sessions, the game incorporated elements inspired from very bright designs such as ZZarchov’s Neoclassic Geek Revival and Delta’s Book of War.
Included in the manual there is also an 8-page hexcrawl adventure with a colour map: “The Temple Beneath the Harga Volcano”. It features mountains, glaciers, lakes, giants, cannibals, giant argonauts, squid templars and a Golden Idol of Cthulhu.
During testing no experience points were ever tracked. Players came up with really inspiring and story-driving accomplishments to complete to level up. We got rid of grind, beancounting, killing the last kobold to pass a level. Characters plotted to murder nobles, chased murderers and bandits, gathered bands of soldiers, accumulated a fortune and chased fabled tomes and golden idols of Cthulhu.
The change in attitude, from chasing experience points to chasing meaningful action, surprised and pleased us all. And I hope it will please you too.
Adventure Fantasy Game is available as PDF and Softcover+PDF. Both versions will give you free updates and the LaTeX source code to rebuild the PDF in case you want to kitbash it or change the layout. Click here to buy Adventure Fantasy Game.