Golden Ubar, beautiful home, lost

Golden Ubar
Beautiful home
Lost

In the past few months me and the Glasgow OG have started playing again. I’ve been wanting to restart the Khosura campaign for a while, and I wanted to experiment a bit with dungeoneering.

Your busy roads
Roiling with merchants
Shunned

The first idea was to find Ubar, a dead city lost in the desert, to find out both what happened to it and to recover whatever was salvageable.

Your garden towers
Laughing with birdsong
Fell

I devised the cataclysm that befell the city (the land is dead), a curse making life there completely unbearable (the rocky desert becoming even more treacherous to navigate), and a forward base of adventuring compatible with both. A wizard built a magic garden that survived the cataclysm, which became home to those unlucky to get lost in the desert and lucky to find it.

Your welcoming courtyards
Tiled with our songs
Dust

Then I built a small, simple mausoleum for the group to explore, at the beginning at random, repeatedly improved as I found out the correct way to go.

Your ample schools
Bursting with students
Void

We are used to “lost cities” dungeons that are still populated, but Ubar was to be completely bereft of life. After the cataclysm, as the land died, the survivors left. “Dungeons” were only the province of the non-alive: undead, constructs, bound spirits.

Your hearty kitchens
Forges of nostalgia and friendships
Hush

Wizards tend to pick up a bunch of garbage nobody should touch. They do not destroy it because they see the potential offensive value. So they build vaults to keep nasty stuff in. Adventurers love breaking in those vaults. The game became to break in the fantasy equivalent of breaking in an SCP foundation facility.

I cry homecoming
But there’s no home to come to
None

This year has been full of feels. In addition to catching Covid, I recently naturalized British, and both missed and was worried by what was going on in Italy, my first homeland. My parents live in Milan, which for a long while was where most Covid deaths happened. I worried the fuck out of this, for months and months. Together with being so far away and unable to do much heavily pushed my head down. I wanted to visit them but, beside being illegal, the last thing I want is to go back home and risk infecting friends and family.

As winter came and I missed my traditional descent into southern Europe for the first time I was to spend the holidays here. As much as I really feel Glasgwegian and at home in Scotland, homecoming to Milan for Saturnalia/Christmas/Hogmanay is the hinge of my year. Nostalgia struck.

Nost-algia literally means homecoming pain (nostos+algos), and in a way I hope most of you can deeply understand, the adjective form of nostos νόστιμος (nostimos) means “delicious” in Greek. It’s a hell of a feeling, especially if felt for things that are still there, reachable, yet unreachable.

The game changed in one simple way: players are Ubarites who, after generations of diaspora in the neighbouring lands, feel that maybe there is a way back.

Maybe in those vaults there is something that can break the curse, something that can heal the land, something to rebuild home with.

Oh, one last thing. Ubarites are all animal people. Cat people, bat people, horse people, cow people, frog people, whatever animal, about 4 feet tall. Mixed couples are the norm, and kids can look like either parent or like someone from previous generations.

I’m not sure if it will ever be done as a book, but I’m enjoying playing it, and I’ll be sharing maps and adventures here as we go through it.

New Release! Hamsterish Hoard of Hexes!

Do you want obscure tomes, eldritch lore, enchanted items, watering a rose briar with your blood, and adorable animal wizard friends holding hands? Get Hamsterish Hoard of Hexes!

Taichara (historic blognew blogtwitter) has been writing spells and magic items for years, and I’ve always been a fan. We joined forces to make a new spellbook, collecting her best and most colorful spells and magic, and illustrated by Alex Damaceno.

The content is split in two parts: eight magic tomes; and an item catalogue. The tomes are:

  • Principia Primordia, and its powerful channeling spells and plants
  • Least Book of Serpentarius, teaching the secrets of harnessing star power
  • Roseate Codex, a magic handbook about why feeding roses with your blood is clearly the only rational choice
  • Collected Wisdoms, holding the keys to wisdom, denial, and dowsing. 
  • Tjehenet, a papyrus filled with shiny and glittery magic
  • Ex Sanguinis, and its crimson sorcery of emotion and blood
  • The Manual, that famous tradecraft grimoire
  • Book of the White Cat, teaching the icy mystery of the Queen of Clowders
I said there would be animal wizards

As for the content, the spells are much different in tone from the ones in W&W and M&M in a few ways: first, HHH has more explicitly combat spells, but most importantly these spells were written for low-level D&D play, and have been subsequently adapted to be without level.

An example, straight out of the Roseate Codex:

Iron Briar Embrace
Range: 50′, Duration: 6 rounds

This spell creates a tangle of coiling, clawing metallic black briars studded with fanglike thorns. The briars erupt from the ground beneath the target and wrapping around them. The vines inflict 1d6 damage per round as the thorns drain blood (or other fluids), and block the victim on the spot if they fail to save. Targets trapped in the briars may be cut free in 1d4 rounds.

Something different about the content is that, as previously mentioned, the content is split in books. As in, those are books to be found in game, each containing the appropriate spells, a list of useful paraphernalia (for starting items or to fill the jank drawer of a wizard kitchen), and most importantly some important esoteric knowledge that goes beyond spellcasting. For example, the extra content from the Least Book of Serpentarius:

The Three Mewguses

The books ends with a catalogue of 24 magic items: useful automata, lenses and powerstones and jewels, some weapons, and many more, with a section of colorful Ephemera, minor one-use items that are surely useful and treasured enough for low-level adventurers. Amongst them, of course, a chicken automaton built to correct your spelling mistakes, the SPELLCHICK.

BEHOLD THE SPELLCHICK WONDER

A Hamsterish Hoard of Hexes, A5 53 pages b/w, available in print and pdf